Executive Portfolio
Building and Mentoring world-class game art teams and studios, high-fidelity experiences, and scalable art pipelines since 1997.
Available for leadership roles such as Executive Art Producer , Creative Director and Art Direction Mentor driving vision, teams, and large-scale game production.
Scaling teams processes & pipelines
Creative vision, art direction, and production leadership for AAA & Mobile games
Joshi Mark brings a rare combination of executive art leadership, product thinking, and studio-building experience.
He specializes in building high-performance creative teams, designing scalable art and production pipelines, and aligning visual direction with player metrics, LiveOps strategy, and commercial outcomes.
A strong people leader, he is known for identifying, mentoring, and assembling diverse game art talent into cohesive, motivated teams that consistently deliver at a high bar of quality. From AAA outsourcing to mobile F2P casual products, he helps studios elevate visual quality, accelerate production velocity, reduce rework, and ship consistently at scale.
Available for leadership roles such as Executive Art Producer , Creative Director and Art Direction Mentor driving vision, teams, and large-scale game production.
Building the Future of Play
I bridge the gap between Creative Vision and Operational Reality. By aligning artistic goals with business strategy, I help studios build high-performance teams, optimize pipelines for scale, and deliver world-class visual experiences that drive player engagement and commercial success.
Grew Dhruva Interactive to India's largest art house
Driven by titles like Teen Patti Gold
Mentored via AIGA-AID programs
I was part of the core founding team of Dhruva Interactive, India's first game development studio. The studio specialized in high-quality game content and asset creation for global publishers and became widely recognized for excellence in racing, sports, and battle-themed games.
Excellence in Vehicle Art & Environments
| Game Title | Publisher | Contribution | Outcome |
|---|---|---|---|
| Forza Motorsport | Microsoft | Vehicle & Environment art | Developed large-scale realistic environments |
| FIFA Football Series | Electronic Arts | Stadium & environment assets | Created immersive football player characters and environments |
| Need for Speed Series | Electronic Arts | Car & track assets | Delivered stylized high-speed racing visuals |
| Project Gotham Racing | Microsoft | Photo-realistic environment creation | Built detailed urban racing environments |
| Asterix & Obelix XXL2 | Atari and Étranges Libellules | Environment art | Designed stylized environments for the franchise |
I was a co-founding member of the Asian Institute of Gaming and Animation (AIGA), serving as Head of Game Academics and Creative Director. My role focused on bridging the gap between the gaming industry and academic training by developing industry-relevant courseware and teaching materials.
Bridging Industry & Education
I served as Executive Producer - Art & Design at Moonfrog Labs, a leading mobile game developer in India backed by Sequoia Capital. I was responsible for leading art production, creative direction, and scaling art teams for top-grossing mobile titles.
Leading India's Mobile F2P Revolution
| Game Title | Contribution |
|---|---|
| Teen Patti Gold | Led overall art direction and visual quality for one of India's highest-grossing card games with 6M+ monthly active players. |
| Alia Bhatt: Star Life | Directed celebrity-driven visual style, fashion systems, UI, and narrative presentation for a Bollywood life-simulation game. |
| Baahubali: The Game | Oversaw world-building, characters, and battle visuals for the RTS game set in the Baahubali universe. |
| Ludo Club | Guided art direction and UX visuals for a social multiplayer board game focused on mass-market engagement. |
As a Founding Member of the Gaming Studio at Machani Group and CEO/Studio Head of Super Huge Studios, I led creative direction, production, and AI-enhanced workflows for mobile games across casual and hybrid-casual genres. I owned end-to-end delivery, live operations, and data-driven optimization across Android and iOS.
AI-Enhanced Hybrid Casual Production
Step into a delightful world where classic solitaire meets a sweet candy adventure.
This charming card game takes you on a relaxing journey through a vibrant amusement park filled with colorful lands, playful surprises, and lighthearted challenges. Every shuffle brings a new treat, every win unlocks something magical.
Enjoy a soothing blend of TriPeaks, Pyramid, and Klondike gameplay thoughtfully crafted for calm moments, gentle focus, and feel-good fun. Clear the deck, solve easy puzzles, and explore beautifully designed worlds at your own pace.
Whether you have five minutes or a cozy evening, it’s the perfect little escape simple to play, satisfying to master, and always a bit sweet.
Shuffle. Match. Relax. Repeat.
Throughout my career, I have actively pursued entrepreneurship by applying games and gamification to solve real-world problems. Many of these initiatives were self-funded, research-driven, and built for impact rather than commercial gain, bringing deep personal and professional satisfaction.
Gamification for Education & Healthcare
An interactive, computer-based learning experience for children, using gamification to teach the Seven Wonders of the World.
A school-focused educational platform that used games and a sandbox-style learning environment to improve engagement and concept retention in academic subjects.
Designed and deployed game experiences for elderly users in care homes, combining gamification with humanoid robotics to support engagement and emotional well-being.
Ongoing PhD research exploring the effectiveness of “prescription games” in improving cognitive memory recall and retention among older adults, with the goal of developing evidence-based digital interventions for healthy aging.
Hover over the titles below to preview the visual context.
Super Huge Studios
Super Huge Studios
Leading creative direction for hybrid-casual titles. Pioneered AI-driven workflows to accelerate prototyping. Secured publishing partnerships with Kwalee.
Directed central art teams for India's top-grossing games. Established scalable pipelines that reduced rework and increased delivery speed.
Moonfrog Labs
Moonfrog Labs
Directed central art teams for India's top-grossing games. Established scalable pipelines that reduced rework and increased delivery speed.
AIGA (Asian Institute of Gaming)
AIGA
Co-founded one of India's earliest game education institutions. Designed curricula and mentored 5,000+ students who now populate the global industry.
Core founding member of India's first game studio. Laid the foundation for the region's AAA outsourcing industry. Managed key relationships with EA, Ubisoft, and Microsoft.
Dhruva Interactive
Dhruva Interactive
Core founding member of India's first game studio. Laid the foundation for the region's AAA outsourcing industry. Managed key relationships with EA, Ubisoft, and Microsoft.
"Joshi is a visionary leader who understands the delicate balance between creative freedom and production reality. His ability to scale art teams while maintaining high quality is unmatched in the region."
"Working with Joshi at Moonfrog was a masterclass in art production. He streamlined our pipelines and elevated the visual fidelity of Teen Patti Gold to a level that set the market standard."
"Joshi is one of the best, if not the best art managers I’ve ever worked with. He is always positive, polite, and professional. He cares about the artists and knows that beyond getting things done, his role is to help level them up. He’s creating an art culture responsible for some of the best art coming out of any studio in India, and it’s been my pleasure to work with him."
Available for Studio Leadership, Art Direction, and Strategic Advisory Roles.